downlords-faf-client
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High GPU usage when progress ring on the screen
I have noticed it when progress ring appears on screen
Is this still a gif? We had that problem before, that's why we replaced the "native" spinner with a gif.
https://bugs.openjdk.java.net/browse/JDK-8200239
Interesting fact: If you run a clean project and show the progress ring, the GPU usage is only 6.3%
Experimentally, it was found out that the more elements are used, the greater the load on the GPU
This might also be caused/amplified by the workaround for https://github.com/FAForever/downlords-faf-client/issues/442. -Dprism.dirtyopts=false
causes the whole UI to rerender instead of just the areas that changed.
Already fixed in https://github.com/FAForever/downlords-faf-client/pull/2619