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Use SSL for lobby connections
This is an issue with the current protocol, and the security implications here should be handled in the new-protocol branch.
This issue is obsoleted by the move to API and ICE, right?
The "lobby connection" is the one from client (not game) to server; it's where login messages are exchanged and the server tells the client which games/players are online. ICE affects game-game communication.
See also: https://github.com/FAForever/downlords-faf-client/wiki/Application-Design#connection-overview