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Lobby not checking mod versions
I experienced... Modded games desyncing immediately at launch due to 1 or more players having the wrong version of a mod.
how to reproduce Play any game with more than 1 person and with at least 1 player with incorrect mod version.
I expected... Lobby should auto-eject anyone with the incorrect version just as if they didn't have the mod at all.
Where the bug is / What should be done Some sort of version check upon joining? Or a script than can simulate the launch and check for immediate desync's (if that's even possible)?