F3der1co

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I mean also AAA games tend to use precompiled lower level languages for the performance critical systems, with engineers focusing on optimizing to extremes like SIMD and using much more...

Yea I remember, it had like 1-3 fps difference when I tested your example project, but I chalked it up to margin of error or some other cause at that...

due to #8278 this cannot be tested in real projects at the moment