HyperEdit
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Planets go permanently off rails after editing a vessel to another planet.
KSP version: 1.7.3, with Breaking Ground 1.2.0 HyperEdit version: 1.5.8
Description Planets go off rails and move weirdly after you edit your vessel to the orbit of another planet. It doesn't always happen if the new orbit is too high. I don't know if it only happens on time warp or not, because I don't have time to wait for the planets to move enough without time warp.
Steps to reproduce
- Launch a vessel.
- Edit its orbit to 70 000 m above Duna.
- Land the vessel with the lander tool at Duna Lat 0 Lon 90.
- Go to map view.
- Time warp.
- You should see Kerbin stay stationary and Duna, Eve and Moho all move at the same angular velocity around the Sun.
- Stop time warping.
- You should see the bodies keep their wrong positions.
This seems related to #14, only this time it affects entire planets.
Excellent note!
Yeah it does sound related to #14 .