VRTK
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An example of how to use the Tilia packages to create great content with VRTK v4.
Using the vrtk UI canvas, is there a feature or property that could be used where, Both Oculus touch's pointer and the mouse interaction can be used? For now, The...
The ability to move around by rolling a hamster ball Like this: https://gfycat.com/OpulentExhaustedGoldenretriever I'll try and contact the author on reddit: https://www.reddit.com/user/Reil
I would be very interested in being able to use the Vive controller as a remote controller, as with the space craft on the table in The Lab. I already...
### Environment * Source of VRTK (GitHub). * Version of VRTK (GitHub master 9e7ea2cb0a387f3f8e3f57a431d5c1b12d4baaee). * Version of the Unity software (e.g. Unity 2019.2.0f1). * Hardware used (Vive). * SDK used...
A useful feature would be to tag an interactable object as something that can be placed in a 2d UI drop zone. Then when the object is touching the drop...
I have virtual hands in place of my controllers models, and they can take on a variety of poses. I want to be able to precisely position the snap handles...
## Overview I'm proposing the addition of new functionality to `VRTK_SnapDropZone` to accommodate the stacking of identical `VRTK_InteractableObject` based items. This will be useful for me in particular in building...
It seems that SteamVR and Oculus both expose the current IPD setting on the headset. https://github.com/ValveSoftware/openvr/blob/5d0574bf6473130d25dd296ad30206ccd148590b/headers/openvr_api.cs#L3436 (Oculus OVRPlugin.ipd) It could be a call on the SDK_Headset script.
**Overview** General idea is to add new functionality that smoothly animates an object into position when you grab it. This will be an optional / extra script that you can...
Hello thestonefox, is there a easier way to order the buttons at the VRTK_RradialMenu into a new place? Want to have three Buttons. Two at left and right and a...