Exopandora

Results 42 comments of Exopandora

Thank you for the suggestion. Have you tried solving the issue with the adaptive item configs (see `adaptive_crosshair_hold_items` and `adaptive_crosshair_use_items`)?

> However the idea of a key to enable/disable the decoupled camera would still be useful when building, as it allows for more precise block placement as the block's rotation...

> I was also looking for something like this. Cuz its kinda uncomfortable having the camera not turn with the player. Could this be an actual feature of the mod?...

Although the next version will have a dedicated keybind for toggling the camera coupling, I still recommend properly setting up the `adaptive_crosshair_hold_items` and `adaptive_crosshair_use_items` config options, which will automatically enable...

Thank you for the suggestion. Can you explain the use case in more in detail, please, and why this cannot be solved by using the adaptive crosshair?

Thanks for the detailed report! I already pushed some changes to the 1.20.1 branch, which fix the position of the camera. The only thing that does not work yet is...

> When switching from one gravity direction to another, the player direction will sometimes be incorrectly changed (usually reversed). It doesn't always happen, but some specific gravity switches (e.g. south...

Thank you for sharing the world and the detailed description, it really helped getting started! As I already expected, Gravity Changer/Gravity API adjust the pitch and yaw of the player...

I will also extract the aforementioned methods to an interface, which will be included in the api package, so other mods that depend on shoulder surfing can soley depend on...

Thank you for the report. I looked into this and here are my findings: * Clutter renders hats as items and not as armor (see why this creates a problem...