Komodo icon indicating copy to clipboard operation
Komodo copied to clipboard

Komodo was spawned out of a desire to learn popular game engine design, like composition over inheritance and ECS. Komodo is an attempt at making an engine that places the developer first, providing s...

Results 30 Komodo issues
Sort by recently updated
recently updated
newest added

By making an ECS-style UI system, it by nature will be a retained mode. All rendering will occur in the Draw loop to optimize the render calls. This way, the...

epic
ui

InputState is down when strength is zero and up when strength is not zero. This should be reversed.

bug
input

May be solved if the previous position is stored in the kinematic body, so collision can be checked between previous and new position.

physics

The ScaleSystem should register and execute Scale objects in the same update loop as other components.

DSL