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Move Preference and change BaseCodeEnum to Uint

Open louis1706 opened this issue 1 year ago • 2 comments

louis1706 avatar Sep 20 '22 11:09 louis1706

The preferences are specific to a player and specific firearm, why move those things out into the player class when they require a firearm to be useful anyways?

joker-119 avatar Sep 21 '22 10:09 joker-119

The preferences are specific to a player and specific firearm, why move those things out into the player class when they require a firearm to be useful anyways?

Because having Static into the Item::Firearm is pretty bad i thinks to find it when it's for a player and not really about the item it's self

So Firearms is specific for Item

Preference is specific for Player or Attachement not really the item (Firearm)

louis1706 avatar Sep 21 '22 13:09 louis1706

Base game handles them through ItemBase/Firearm class, hence we'll keep using the same pattern.

NaoUnderscore avatar Oct 03 '22 21:10 NaoUnderscore