EXILED
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New Player property `KeepInvisibilityOnInteracting`.
This property prevents game from removing invisibility effect for player that interacted with something. Added new property and new patch.
I don't really find it so useful, as you can use the relative event to deny the original code behavior. This applies to any properties which replicate the denial behavior of an event.
As I'm not able to find my previous way to achieve the same result using Exiled API only, I'm gonna consider it as a valid API addition as people may want to prevent players from losing their invisibility status effect regardless their interacting actions.