EXILED
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Add SpawnInfo - Tuple Replacement
Adds a SpawnInfo
struct and SpawnInfo? GetRandomSpawnInfo(RoleType)
, a replacement of the Tuple<Vector3, float> RoleExtensions.GetRandomSpawnProperties(RoleType)
method. The struct is much more organized and can contain more data than a tuple.
Also added Role.Spawns and Room.Spawns
If using Exiled.API.Features and Exiled.API.Features.Spawn, there will now be an ambiguous error moment
Reworked in Exiled EA