EXILED
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Ability to scale custom items
sorry for shitty commits, i'm fucked up with branches
~~Make different branch When you doing a PR~~ Okay strangely it's show your preview PR commits but it's already merged so ¯_(ツ)_/¯
Make different branch When you doing a PR
ye ye, i forgor about this i'm remembered when i'm going to open PR
Okay strangely it's show your preview PR commits but it's already merged so ¯_(ツ)_/¯ =)
it is main thing
Need to add similar shit to grenades and weapons I will do this soon.
I think, that's all.
Other custom items based on parent class spawn method (CustomItem::Spawn(Vector3, Item, Player)
)
You forgot CustomGrenade::Throw method(scale for grenades)
You forgot CustomGrenade::Throw method(scale for grenades)
so, i need help with that i tried to use few methods - unsuccessfully.
trouble only with projectile. pickup resizes normally
show the code of what you have tried
thrownProjectile.gameObject.transform.localScale = Scale;
before NetworkServer.Spawn
, its works for me
P.S: not working
show the code of what you have tried
thrownProjectile.gameObject.transform.localScale = Scale;
beforeNetworkServer.Spawn
, its works for me at least this, without @IRacle1 hint
A Throw
method is calling only when OnInternalChangingIntoGrenade
firing
Wait no xD why i am assigned here ?
🫠
@Michal78900 how about to assign a labels to my shit? 👉👈🥺