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A game made by the Celeste developers in a week(ish, closer to 2)

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Hi there! 👋 I've created a pipeline for building the macOS version and decided to expand it to support all platforms. It builds and generates a GitHub Release with a...

Not an issue, but wanted to let others know that this runs perfectly wonderfully on OSX with no weird WINE or compatibility layers. Just download and install .NET 8 from...

resets the index of selected item in pause menu to 0 upon unpause. Makes pause -> retry more consistent

The game doesn't seem to account for getting stuck inside of collision, wondering if this might be intentional but then again it leads to stuff like this which feels blatantly...

```Celeste 64 v.1.0.1 Error Log (1/29/2024 11:15:25 PM) Call Stack: System.ArgumentOutOfRangeException: fieldOfView ('NaN') must be greater than '0'. (Parameter 'fieldOfView') Actual value was NaN. at System.ArgumentOutOfRangeException.ThrowLessEqual[T](T, T, String) at Celeste64.Camera.get_Projection()...

This is my attempt at fixing [this possible issue](https://www.speedrun.com/posts/ahc8n) - using the in-game timer for some types of speedruns might not be reliable at the moment, since if you get...

dims all silhouettes by a factor of 0.8f. Meant to make it easier for certain sections with the feather (i.e. the overworld feather spikes strawb)

For clarity, when I say "Switch compatible", I mean my 8BitDo SN30 pro+ in Switch mode. I haven't tested any other Switch controllers. These controllers have a button layout like...

Hello, I have successfully created a [Flatpak](https://flatpak.org/) build for Celeste 64. I was wondering if this is something you'd be interesting in supporting yourselves in an official manner and publish...

Are they any plans to implement support for multiple languages/language selection? My team would love to do an Arabic localization for this. The technical end of RTL shouldn't be a...

enhancement