EvoSC
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Client crash when server has 1000 or more maps
Describe the bug EvoSC crashes client-side: the error show up on the player screen, there is no relevant server logs (even in verbose mode). There is an out-of-bounds error on this line: https://github.com/EvoTM/EvoSC/blob/fefef6f291399b95c24a548f032b61ddbb9108e1/core/Modules/MapList/Templates/map-list.latte.xml#L135
To Reproduce Start a server with 1000 or more maps.
EvoSC (please complete the following information):
- EvoSC-Version: 0.99.70
- Game: TM²
When using git (please complete the following information):
- Current-Commit: fefef6f291399b95c24a548f032b61ddbb9108e1
I'll look into it