EvilDragonfiend
EvilDragonfiend
> This idea is okay, but it has no way to deal with object deletions and the implementation of timers under the hood is actually pretty efficient and effectively is...
It's zamm's intended fuckery as far as I know. It has a rare chance to go over the limit. I am honestly not sure if it's a thing to fix...
> `/obj/effect/spawner/mail/maintloot` aren't supposed to be mapped AFAIK? I think there is another maint loot that is supposed to be used. yeah it's the actual issue here but I am...
when you say 'ghosted', do you mean ingame red cult ghost or an observer ghost?
Labeling Bug too since it's potentially buggy.
Example) 
> Is \ref not unique? Not trully unique because qdeleting releases the memory slot, and new mob will take the slot. > The obvious solution when implementing a game engine...
```DM /datum/proc/unique_ref_count() if(!ref_counter) ref_counter = ++global_counter return ref_counter /datum var/static/global_counter var/ref_counter ``` Maybe this?
> > Not trully unique because qdeleting releases the memory slot, and new mob will take the slot. > > I guess, this highly depends on the implementation since byond...
> I see, this may be an issue. Using a weakref wrapper around all objects is a big cost though, if this doesn't cause any issues in practice then it...