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This repository contains all the official samples of Evergine.

Evergine Samples

This repository contains all the samples code that are part of any topic under the new Evergine 2021.11.17 version based on .NET 6.

We are using different Github repositories to make it easy to download each of them individually. The complete list of samples is using Evergine 2021.11.17 and to build these you only need to restore the Nuget dependencies and build the project respectively.

Samples list.

XR Sample

This demo shows how you can use Evergine in an VR application using OpenXR. In this sample you can control a robot arm using your motion controllers

XR sample

Source Code: https://github.com/EvergineTeam/XRSample

Raytracing Demo

This is a toy path tracer that shows how to implement advanced raytracing effects as Soft Shadows, Ambient Occlusion, Global Illumination, or Antialiasing using the common raytracing API include in Evergine.

Path tracer Demo

Source Code: https://github.com/EvergineTeam/Raytracing

Automotive Demo

This demo shows how you can use Evergine in an automotive application environment. It uses a simple WPF user interface integration with Evergine to control different parts of the car.

alt Automotive Demo

Source Code: https://github.com/EvergineTeam/Automotive-Demo

Smart City Demo

This demo uses a backed map 3D model to implement a simple interaction and navigation.

alt Smart City Demo

Source Code: https://github.com/EvergineTeam/SmartCityDemo

Digital Twin Demo

Digital Twin Web application sample (WebGL) based on a solar energy field. It simulates a time-lapse and how users could check different measurements related to tracker angles, voltage, or intensity.

alt Digital Twin Demo

Source Code: https://github.com/EvergineTeam/DigitalTwin-Demo

Mixed Reality Demo

Evergine.MRTK is a project that provides a set of components and features used to accelerate cross-platform XR application development in Evergine.

alt MRTKDemo

Source Code: https://github.com/EvergineTeam/MixedRealityToolkit

UI API integrations

This demo shows how you can integrate Evergine in an application using the WindowSystem. The Windows Forms and SDL uses the full window to render the application and the WPF sample demonstrates a way to include a Evergine renderer and how it can interact with WPF controls.

alt UIAPIIntegrationsDemo

Source Code: https://github.com/EvergineTeam/UIWindowSystemsDemo

Particles demo

This demo uses the power of compute shaders to simulate differents particle system scenarios.

alt Particle Demo

Source Code: https://github.com/EvergineTeam/ParticlesSample

Area Lights demo

This demo uses the Evergine Area Light capabilities to create special soft light effects.

alt AreaLightsDemo

Source Code: https://github.com/EvergineTeam/AreaLightsDemo

The standard post-processing graph

This demo scene uses Evergine with .NET 6 support. The new Post-processing graph is used with several effects such as Screen Space Ambient Occlusion (SSAO), Screen Space Reflection (SSR), Temporal Antialiasing (TAA), Depth of Field (DoF), Bloom, and Tonemapping and you can check it on DirectX11, DirectX12, and Vulkan.

alt PostProcessingDemo

Source Code: https://github.com/EvergineTeam/PostProcessing

Low Level API

Set of samples using the Low-Level abstraction API over Vulkan, DirectX, OpenGL, Metal.

alt LowLevelAPIDemo

Source Code: https://github.com/EvergineTeam/LowLevelAPIDemo