expo-three-orbit-controls
expo-three-orbit-controls copied to clipboard
š„ Three.js Orbit Controls (Camera) bridged into React Native
Iām using the latest version of THREE in my branch (pr coming soon to `expo-three`) and this was required to get the orbit controls working since `Quaternion.invert()` was changed to...
Hi! Is there even a way to make it work with the `Canvas` component that `react-three-fiber` is providing? I was trying to wrap `Canvas` with your component but it doesn't...
I want to add an on-press event together with rotate and zoom. Can anyone please help me. ``` this.onContextCreate(gl)} /> ```
``` this.onContextCreate(gl)} /> ``` ``` async componentDidMount() { const selected = { type: 'obj', name: 'BloodCell', isometric: false, model: require('./models/blood/BloodCell.obj'), textures: [ { name: 'axepCube3', image: require('./models/blood/BloodCell_BaseColor.png') } ] }...
I am using expo-three with three.js. After updating three.js to 0.128 I get the warning: `WARN THREE.Quaternion: .inverse() has been renamed to invert().` But I have no line in my...
Hi, well i am trying to use the zoom whit two finger bunt not work
I've been developing a feature using this package and I've been testing primarily on Android where it works flawlessly. Recently another team member was testing on their IPhone and was...
` const [camera, setCamera] = React.useState(null);` at line 20 is giving the TypeError of being a non-iterable instance. Could you suggest another way for handling the state for view's camera...
Incorporates and fixes changes landed in external contributions.