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Suggestion for better battle camera maybe?

Open gadgetmawombo opened this issue 2 years ago • 3 comments

Suggest adding a second set of Camera values for indoor areas. I modified my camera values to make it so the camera would get obscured by a pillar or wall in indoor battles. BUT that also means that in outdoor battles the camera can't zoom out as far back as it could.

So my suggestion is: keep the current values for the outdoor camera and for indoor areas have a second set of camera values, something like my values that I tuned for especially indoor areas:

[CAMERA] MinDistance=1400 MaxDistance=2800

MinClip = 1000.0 MaxClip = 200000.0

How much of the way should be clipped between camera and closest target

ClipRatio = 0.5

Height offset (cm) from floor

TargetOffset=280 TargetEnemies=1 TargetHeroes=1

cm / s

ZoomInSpeed=1000

cm / s

ZoomOutSpeed=1000

[0..1] When there's more empty space than that around targets (viewport space), zoom in

ZoomInPadding=0.2

[0..1] When there's less empty space than that around targets (viewport space), zoom out

ZoomOutPadding=0.1

RotateSpeedX=60 RotateSpeedY=40

Not yet implemented

AutoCam=1 AutoCamSpeed=250

How fast the camera should follow the targets

TargetSpeed=0.75

How far off the center the camera should move at most (e.g. 0 would mean that the camera always aims at point [0|0])

TargetRadius=10000

FieldOfView=60

MinPitch=-75 MaxPitch=-1

I think then the camera for battle would be about as perfect as you could get it in a game like this. Suggestion tho, I'm really happy with the mod, my friends and I are having a blast with Arise thanks to this mod! Honestly I'd understand if you didn't want to do even more work for a free mod. It's SO good already.

gadgetmawombo avatar Sep 05 '22 08:09 gadgetmawombo

Thanks for the suggestions! I'll look into it.

Did you try playing with the clipping value? Increasing that should also help with the obscuring problem, possibly even more so than the distance.

EusthEnoptEron avatar Sep 05 '22 10:09 EusthEnoptEron

No yeah if you look at my values I did mess with those too, hence it's my indoor camera settings. But the near clip distance you need to set higher to that if a wall is blocking the camera it will be clipped and you can see thru. BUT the problem is, if you go too far it'll start clipping the characters, enemies and even the ground. So my settings are about as high as you can set near clipping without the characters near the camera being clipped too often. It's a tricky balance.

BUT when I'm fighting outdoors the camera has a alot more space and the original camera settings work better and let you see more. Hence why I suggested a indoor settings and outdoor settings. But again, don't worry too much about it, with these settings the game is fairly playayble, I'm playing a new game+ right now with 4 players from the beginning and now im in Vholrans castle all in co-op. And it's been so fun!

gadgetmawombo avatar Sep 05 '22 10:09 gadgetmawombo

Ah, I only looked at the ClipRatio which was unchanged, but if you already experimented with it, that's fine. I'll see what I can do!

Anyway, great to hear that you're having fun! I'm also currently playing it every other weekend or so with my friends and finally reaping the fruits of my work. :D

EusthEnoptEron avatar Sep 05 '22 11:09 EusthEnoptEron