Eusth

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F4 only works in seated mode for the screen in front of you. Regarding the issue -- it's probably a resolution issue, which, in theory, should already be fixed, but...

This is definitely something I'd like to implement. The current version actually already comes with hand models that were included for the Leap Motion support. In theory, I could just...

By the way, I actually built a feature into Play Club VR that lets you control the hands of the person you're impersonating. Was just a quick hack, though.

You can probably just use the forward vector of the HoneyActor object. An event might be interesting to detect new actors added to that particular scene. Auto-teleporting is a thing...

1. You could have also found this out by reading the release notes, but you raise a valid point. Personally, I feel this way is better than before but I'll...

It's actually possible to use the color that you can define in the Studio itself, but I haven't gotten around to implementing it in a clean way. ```csharp var cam...

SBPR already has a mod based on mine, but I'm not involved in it. Search for "SexyVR". I don't accept any donations but thanks for asking! :)

This would require binding new handlers to the [GamePadClub](https://github.com/Eusth/PlayClubVR/tree/master/GamePadClub) instance. This can be either achieved by editing PlayClubVR / GamePadClub or by making a standalone plugin that takes over that...

1. WindowsInput.dll and XInputDotNetPure.dll (see https://github.com/Eusth/PlayClubVR/commit/c8e750983887c6d522e55da8d136ce7d689bc88b), but there might be other ways. 1.1. Because the resolution is lower. There should be texture packs on HF methinks. 1. What do you...