HoneySelectVR
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voices are not working correctly in vr mode with new dlc
Hi Eusth, the voices aren't working correctly when I go in an H scene. there would be multiple voices (4 or more) playing at the same time. In normal mode without vr, the game plays fine. Is there any way to fix this?
Completely untested, but try this: HoneySelectVR_0.6.1.zip
Thank you!! it works perfectly now!!
I posted this to the honeyselect subreddit so more VR users can test. https://www.reddit.com/r/HoneySelect/comments/6930pt/anyone_able_to_get_vr_working_with_the_party_dlc/
As always, thank you Eusth for your huge contribution to VR
@Eusth Could you please tell what did you patched? I use custom HoneySelect plugin built from sources, and it seems that these changes are not published on Github...
Yup, because it breaks the positional audio. Not gonna add the "fix" to the code. Simply remove the VoiceShim line in HoneySelectVR.cs.
Thank you so much for this Eusth! Working great!
Thanks this the sound is working right now.
Thanks for update = v =
Does that mean there is no working positional audio for 1.20? Also my folder does not contain a HoneySelect.cs file. When using VR patch 0.6 there is also no positional audio unless it's used on version 1.1 for me.
The reason positional audio doesn't work in 1.20 is because a new bool force2D
parameter was added to the Play
and OnecePlayChara
methods in Manager.Voice
. For whatever reason, OnecePlayChara
is called with this set to true during H-scenes.
I managed to fix this in a quick & dirty way (see my fork), but:
- I decided to use Harmony for runtime patching (just to learn it).
- I always set
force2D
to false.
nice work!