EtlamGit

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Great! That was the proof I was waiting for. Thank you! As explanation: the auto update is loading the most recent definitions here from GitHub and copy them to that...

Did you succeed with zooming out? When not, please open a new issue so we can solve that for MacOS.

If I understand your suggestions correctly, it is already supported. Maybe not the way you like, but possible. Have you checked: https://github.com/mrkite/minutor/wiki/Command-Line * You can export "any" bounds you want....

Understood, in the save GUI some margin beyond the current world border sound reasonable. It is a limitation that is not present on the command line. But some limit is...

I added some of your ideas to a [new branch](https://github.com/EtlamGit/minutor/tree/snap-png-export-to-chunk-or-region) * export GUI allows now values to the next Region boundary * there is a selection option to snap to...

@MajsterTynek is the added functionality solving what you expected with this Issue? Then we could close it. The missing topics (defining names for tiles, restrict to only changed tiles, ...)...

Just post anything related here, I will get noticed even on closed Issues. Or create new Issues when you find something new.

Stored data on disk: ![grafik](https://user-images.githubusercontent.com/5821779/69494460-2b38ba80-0ebc-11ea-80cd-909a85802a19.png) Real Biome data used in Minecraft Server and Client: ![grafik](https://user-images.githubusercontent.com/5821779/69494455-18be8100-0ebc-11ea-8915-f76b5a41d4bd.png)

I assume that the stored data is enough to let the normal Chunk generation algorithm know how to recalculate the finer resolution. So, just repeat some part of the typical...

Yes you can create definition files for any mod you like. Definition files for vanilla are located in [sub folder definitions](https://github.com/mrkite/minutor/tree/master/definitions) so you can take a look how these files...