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[Epic] Network all entity tree nodes

Open HexaField opened this issue 2 years ago â€ĸ 1 comments

  • [x] Refactor Entity Tree into ECS Component
  • [ ] Graduate XRUI to network
  • [ ] Graduate as much input & interactables to network state
  • [ ] Graduate all scene updates to network state & action refactor

HexaField avatar Jan 20 '23 03:01 HexaField

explore improving APIs, createEntity() is non-networked, spawnEntity() is networked?

HexaField avatar Oct 20 '23 23:10 HexaField