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[Bug]: Avatar input controls don't respect ground slope

Open speigg opened this issue 3 years ago â€ĸ 0 comments

Currently we are translating our 2D input controls to avatar movement velocity in the x/z plane, which causes several potential issues:

  • walking up any slope is slower
  • walking down any slope means you basically skip/hop on your way down (because your velocity is straight forward off the ground, and then you fall/float down repeatedly applying velocity directly forward)

We should probably be applying velocity directly along the surface of the current slope

speigg avatar Sep 14 '22 01:09 speigg