etherealengine icon indicating copy to clipboard operation
etherealengine copied to clipboard

Drive local and remote character animations by position & velocity

Open speigg opened this issue 3 years ago â€ĸ 0 comments

Our character locomotion animations are currently driven by input, rather than by position & velocity. We should drive animations isomorphically by position & velocity (and a state machine baed on that position/velocity), so they appear the same everywhere.

speigg avatar Apr 11 '22 21:04 speigg