Universal-Volumetric
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A free, fast, cross-platform volumetric codec for everyone.
[](https://renovatebot.com) This PR contains the following updates: | Package | Type | Update | Change | |---|---|---|---| | [typescript](https://www.typescriptlang.org/) ([source](https://togithub.com/Microsoft/TypeScript)) | devDependencies | pin | [`^4.7.4` -> `4.8.2`](https://renovatebot.com/diffs/npm/typescript/4.8.2/4.8.2) |...
This issue lists Renovate updates and detected dependencies. Read the [Dependency Dashboard](https://docs.renovatebot.com/key-concepts/dashboard/) docs to learn more. ## Open These updates have all been created already. Click a checkbox below to...
[](https://renovatebot.com) This PR contains the following updates: | Package | Change | Age | Adoption | Passing | Confidence | |---|---|---|---|---|---| | [@babel/core](https://babel.dev/docs/en/next/babel-core) ([source](https://togithub.com/babel/babel)) | [`7.18.13` -> `7.19.0`](https://renovatebot.com/diffs/npm/@babel%2fcore/7.18.13/7.19.0) |...
A suggestion: It looks like the Corto library requires 4-byte alignment for buffers being decoded, but since uvol files do not enforce any alignment, the current Unity code is forcing...
We can/should set a max buffer size and manipulate the buffer with draw ranges, so that we only render the tris we need, but we don't need to create new...
The input PLY meshes must have clean data : only Position, UVs, Normals or Velocity. Some input OBJ meshes have references to external textures or excess attributes, this can cause...
The external manifest is just for debug. Can go in the front of the uvol file, which is currently headerless.
Encoder seems to work and motion graphs look good (still assuming linear t, will need to update with a higher order solution for fast motion) but player still needs to...
We had interframe compression and then removed it because we didn't have reliable test data. Seems like we do now, so we should reimplement ASAP. Basically means looking at non-keyframes...
For folks who aren't pre-scaling their UVs and baking them (which was our previous internal flow) and who don't need square textures on output for any reason, add an option...