Daniel Dunn
Daniel Dunn
That is rather odd and a very good point! I'm not sure why it's so random. I installed via Poetry, in a project with about 100 other dependencies, but I...
I love it! I think you should be able to embed STLs that the customizer can access, along with font files. That way, it can be used to allow for...
> @ski7777 Otto already has some ideas of how he's going to do it, however he is not doing it! > > What makes this complicate for me is: >...
What about a more general user configurability framework, so that you could eventually change settings from an app, or via the native API some other way? Then a component could...
If the devs are interested, I started working on this just to see how hard it would be. Parsing the actual expressions seems to only be around 180 lines of...
That looks like pretty amazing work! From what I can gather they do want to do persistence in the Text Input component, so that might solve that one there! All...
I actually don't know much of anything about HA myself, I'm using ESPHome for escape game props and things like that, in my Kaithem framework(Somewhat similar intent to HA, but...
Seems to need a fix to prevent an AttributeError with fluid_player_seek, otherwise pretty great work!: ``` #FS 1.0 doesn't have this. try: fluid_player_seek = cfunc( 'fluid_player_seek', c_int, ('player', c_void_p, 1),...
Oh! One more thing! In this section, I don't understand the "pointer" part. It seems to crash with some kind of "expected a cfunctype instance instead of a cfunctype" ```...
For now, I've been using a slightly tweaked fork and a custom wrapper, the standard API was just a lot lower level than I wanted to work with. Although it...