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Changing specie doesnt recalculate stats

Open Pascal-Rat opened this issue 1 year ago • 3 comments

Hi, I turned some of the undesirable in the box into another specie pal, gave them a preset then leveled them up to 50 through the tool. Their HP didnt get recalculated, so it made level 50 pals with very few HP that get one hit KO (500 or less) I will return them to level 1 then actually level them the regular way to see if getting an actual level triggers a proper stat recalculation by the game.

Pascal-Rat avatar Feb 04 '24 22:02 Pascal-Rat

I cant remember if I clicked the button to level up one by one or use the Preset change level option sorry

Pascal-Rat avatar Feb 04 '24 22:02 Pascal-Rat

I returned my entire palbox to level 1 and as expected leveling up triggers a proper HP recalculation. It's just changing a pal and putting directly in level 50 that causes the issue

Pascal-Rat avatar Feb 04 '24 22:02 Pascal-Rat

While you can fix the HP by leveling up, Stamina doesnt seem to have a way to be fixed by the game itself, as it doesnt change in evolving. I am not 100% sure but it seems Frostallion Noct made from another pal using the tool has the stamina of that pal. For most pals it doesnt matter but Frostallions are supposed to have 3 times the stamina of a standard mount (also means you could make hyper stamina Jetragons from Frostallions ?)

Pascal-Rat avatar Feb 06 '24 20:02 Pascal-Rat