All Pals incapacitated upon loading modified save
Loading the save after modifying with PalEdit results in all pals (party, palbox, and all base pals) to become incapacitated.
Have successfully replicated 3 times over.
The new "Bug Fixes" update might've been the cause. It is without doubt problematic, even though we could wait... I'll be staying on this thread for news.
same, no matter what is edited, when file is saved in paledit, all pals are dead
Can confirm this happened to me as well. Thankfully the damage is not irreversible if you didn't backup your save. Just tedious to return all pals to palbox and wait 10 minutes.
When manually editing via the .sav to .JSON converter, this does not happen. Something with how the save editor does it seems to be the culprit
Also happening to me
PalEdit is adding some HP = 0 code to every pal (if you look at the decoded JSON.
Your can fix this by editing the JSON file and removing the HP = 0 code (I will post it as soon as I am home, so everyone can technically just search for the string in the JSON and replace it with nothing)
Steps to fix your Level.sav:
- convert sav to JSON
- search and replace the following code snippet with empty string
- convert JSON back to sav
Here is the code (there should be a comma in the first line above the "HP":{ part):
"HP": {
"struct_type": "FixedPoint64",
"struct_id": "00000000-0000-0000-0000-000000000000",
"id": null,
"value": {
"Value": {
"id": null,
"value": 0,
"type": "Int64Property"
}
},
"type": "StructProperty"
}```