spritemate
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Sprites are not renamed when duplicated; export reflects this also
I created a single multi-color sprite and duplicated it several times to alter as needed. As I hover over each sprite, the name is still "sprite_0":
https://user-images.githubusercontent.com/32991459/117088850-8228fd00-ad08-11eb-863f-87a9250fb7d9.mp4
When I save the file to any of the Assembler options, all the labels reflect this as well:
Thank you for the issue report - and great sprites by the way, love them! I will look into this once I got more time. Or better, submit a PR if you can.
I would submit a PR, but I'm not a Javascript coder so I'd probably do more damage than good. :) I'll happily wait for the pro!
Let's wait for the pro then :D (I consider myself a noob also haha)
@dagershman, note that the file comments iterate the sprites by numbers
// sprite_0
whereas the sprite name could be any string, e.g.
penguin_left_one
I assumed that when generating a copy of a sprite, it would be manually renamed (like when generating a copy of a file in a OS). However, operating systems add suffixes to copied files, like
penguin_left_one_copy(1)
Do you consider this useful to implement (would be a quick change)? I'm leaning towards less use, as probably few devs would not want to change the sprite name to something more meaningful, e.g.
penguin_left_two
Would appreciate your thoughts. Cheers!