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Vitruvio brings the powerful ArcGIS CityEngine procedural modeling capabilities to Unreal Engine.

Results 9 vitruvio issues
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Currently it is not possible to export initial shapes from CityEngine together with attributes. This could be useful if buildings should be generated exactly as they were in CityEngine. Currently...

It would be great if static meshes keep their scaling when they are converted to vitruvio actor using the context menu. Right now the shape is generated for the mesh...

Currently we do caching at various places (RPKs, Materials, Textures). Each cache is implemented in a similar way to support async access etc. We could extract some code into a...

enhancement

Currently material values > 1 are not working correctly. Eg. CGA code with ``` set(material.color.r, 1.5) set(material.emissive.g, 50) ``` don't work properly. **Tasks:** - Make sure that the color attributes...

bug

I know it just came out but i really need motion matching and this plugin at the same time.

- Changes made to VitruvioComponentDetails.cpp/h - If the RPKs for the selected objects are different, it acts as before - Otherwise, it now allows editing the multiple selected objects simultaneously...

![image](https://github.com/Esri/vitruvio/assets/9035271/ea675782-3c4e-4133-bedd-6a57c8e3bad8) When I try to replace some materials, mostly related to obj's which are attached to my rule file UE crashes. Is there a solution to this?

My shapes in Cityengine are imported into the Unreal Engine through Datasmith, and a model is generated using Vitruvio. The height attribute on the shape cannot be read by Vitruvio....