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Arnold: RGB opacity maps

Open jonathan-meier opened this issue 5 years ago • 0 comments

Currently, for Arnold we only support RGBA textures as opacity maps, where the alpha channel is used as the opacity. However, CityEngine also supports RGB opacity maps, where the luminance is used as the opacity.

Task:

  • Implement support for RGB opacity maps using the luminance as opacity.

jonathan-meier avatar Oct 02 '19 08:10 jonathan-meier