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avoid platform dependent rpk extraction paths

Open mistafunk opened this issue 5 years ago • 0 comments

currently, the RPK extraction path is OS-dependent, which leads to OS-dependent primitive attributes for texture paths which in turn prevents sharing of file caches across OSes...

maybe just extract RPKs relative to the current HIP? this needs update of CityEngineMaterial.hda to understand relative texture paths...

mistafunk avatar Jun 07 '19 09:06 mistafunk