spine-editor
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Issue tracking for the Spine editor.
Easy way to have the animation name shown for each animation. http://esotericsoftware.com/forum/Suggestion-Export-with-animation-names-17922
When we create, for instance, a new path, automatically Spine pops up a box to give the new path a name. That's very convenient and fast. However, when doing the...
Using the mouse wheel all the time to zoom in the graph editor I would expect the same to work the same in the dopesheet editor. Af first I thought...
When using a bone for transform constraints, like the pretty cool rigging setup for Squash & Stretch on the Esoteric Youtube (https://www.youtube.com/watch?v=w3gWQoUbSQo), we sometimes would like to restrict the possible...
Currently, all settings in the Export window are separated for each export format, and what you set for one format does not affect the settings for the other format. This...
Adding an option to constrain (link) the X and Y axis values of each transformation would be beneficial to reduce some hassles. For example, if you want to enter exactly...
Creating animations where animated parts are in front of bigger static background(s) (or other moving objects being 'in the way') the ghosting silhouettes don't show the animated parts, as it's...
Hi, it's very nice we can set the toolbar position, but in Animation mode we have set a complete different layout and want the toolbar to have a different alignment...
Currently, it is possible to place path attachments in skin placeholders and switch paths for each skin, but even if you want to use the same path for some skins...
Following the issue just opened here https://github.com/EsotericSoftware/spine-editor/issues/673: it would be nice if we could somehow see the actual filename(s) / folders of the export so we have a better visual...