crystalorb
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Bevy 0.7
As a game developer using the bevy engine, I want to continue using crystalorb with bevy 0.7, so I can have access to new bevy 0.7 features.
Out of scope: Improving bevy integration and ergonomics. That is handled in #14 .
To investigate: what needs to change to use, for example, the existing crystalorb-bevy-networking-turbulence
crate with bevy 0.7?