PonyClicker
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Cheating
You should think about anticheating. http://i.imgur.com/F9bwMTj.png
Time played: 0:35:43
IMO since this game is completely open source, I don't think there's really a point to put strong anti-cheating since they could just be patched out by a fork. Or if someone can use the browser console or javascript debugger, they can also bypass whatever anti-cheating mechanisms.
Plus the biggest hole is the import save game feature that users can just input any numbers they wish. Any protection such as implementing a checksum to verify that it's not tampered can just be reverse engineered anyway.
In the end, this game isn't multi-player anyway, so players who cheat are just fooling themselves.
On Sat, May 16, 2015, 7:15 PM sanovskiy [email protected] wrote:
You should think about anticheating. http://i.imgur.com/F9bwMTj.png
Time played: 0:35:43
— Reply to this email directly or view it on GitHub https://github.com/blackhole12/PonyClicker/issues/44.
The only way to anticheat the thing would be to have data stored server-side, and I don't think that's something for the immediate future. Eventually, though, it would be awesome to have that, because you could have high score lists, etc.
At some point I think it would be reasonable to put in some very basic anti-cheat mechanisms, as well as base64 encode the export save data so you can't simply edit it on a whim, but everyone always likes trying to break clicker games just to see what would happen, so I'm not motivated on making it particularly difficult.
So add an achievement for cheating ;)