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FPS

Open smandava98 opened this issue 2 years ago • 1 comments

Hi. Great work! I just had one simple question:

What was the reasoning behind why motion was downsampled to 20 fps? Is it because of compute constraints or you found 20 fps was optimal and enough to see complex ranges of motions?

smandava98 avatar Sep 11 '23 04:09 smandava98

Hi,

Actually there is no specifical result for this. Primarily because all motion databases (40fps, 80 fps) can be downsampled to 20 fps. And usually, it's enough for visual effect.

On Sun, 10 Sept 2023 at 22:11, smandava98 @.***> wrote:

Hi. Great work! I just had one simple question:

What was the reasoning behind why motion was downsampled to 20 fps? Is it because of compute constraints or you found 20 fps was optimal and enough to see complex ranges of motions?

— Reply to this email directly, view it on GitHub https://github.com/EricGuo5513/HumanML3D/issues/88, or unsubscribe https://github.com/notifications/unsubscribe-auth/AKRYNBZOHH3GU6AIJW3UNKDXZ2FO3ANCNFSM6AAAAAA4SV6PXU . You are receiving this because you are subscribed to this thread.Message ID: @.***>

EricGuo5513 avatar Sep 11 '23 04:09 EricGuo5513