HumanML3D
HumanML3D copied to clipboard
how is the coordinate frame defined
Hi, thank you for your great work. I have a question about the computation of the quaternion of joints, namely, how are the coordinate frames defined for each joint? For example, each coordinate frame is so defined that its rotation axis is always z-axis in robotics, so each joint frame is defined differently and of course this will change quaternions. So, how are they defined in human skeletons? Thank you very much.
Hi,
In our setting, the rotations are calculated according to the predefined raw offsets: https://github.com/EricGuo5513/HumanML3D/blob/main/paramUtil.py
On Thu, Jun 29, 2023 at 6:09 AM yan @.***> wrote:
Hi, thank you for your great work. I have a question about the computation of the quaternion of joints, namely, how are the coordinate frames defined for each joint? For example, each coordinate frame is so defined that its rotation axis is always z-axis in robotics, so each joint frame is defined differently and of course this will change quaternions. So, how are they defined in human skeletons? Thank you very much.
— Reply to this email directly, view it on GitHub https://github.com/EricGuo5513/HumanML3D/issues/68, or unsubscribe https://github.com/notifications/unsubscribe-auth/AKRYNB4BHTLHVNHVRS6JP3DXNVV7RANCNFSM6AAAAAAZYNNJVU . You are receiving this because you are subscribed to this thread.Message ID: @.***>