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how to change Human3.6M into HumanML3D format.

Open Deante-dx opened this issue 2 years ago • 3 comments

Deante-dx avatar Jan 17 '23 15:01 Deante-dx

Hi, not sure what the data format Human3.6M is. For HumanML3D-like processing, you need to first obtain the 3d joint positions of human3.6M, and then define the kinematic_chain, raw_offsets in paramUtils, and then run motion_representation script. These are pretty much all the things you need to do.

EricGuo5513 avatar Jan 24 '23 17:01 EricGuo5513

Thanks for your answer. One more question, can I restore the HumanML3D format to the original format.

Deante-dx avatar Jan 26 '23 08:01 Deante-dx

hi @Deante-dx try this:

https://github.com/wangsen1312/joints2smpl

smandava98 avatar Oct 04 '23 07:10 smandava98