EriKWDev

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The current PR #247 just fixes the implementations so they at least do the same, but I would indeed prefer a change in how it is expressed :) Do you...

Seems simple enough :) So for color targets still use `TextureColor`? It could be done with a C-style union, a rust enum or a trait (but trait would pollute the...

This is probably no news to you but I just found that vulkan DOES support separate load/finish ops for depth and stencil even in dynamic rendering. I thought that it...

I think I have come to find that we would like the following *functionality* for attachments in the game. If there is a better way to express it so that...

@kvark I would like to implement this above to get the functionality, but I would ideally like to have your valuable feedback and your thoughts on arbitrary color vs `TextureColor`...

I implemented the above on my fork to move forward so can prepare a PR. The arbitrary color: we will further down the line use a more interesting skybox. However,...

If it is of any help, I tried separating the `from_default_device` and `open_stream` calls, and it is the `open_stream` call which fails. ```rust // let output = rodio::OutputStreamBuilder::open_default_stream().unwrap(); let b...

> Can you debug print your variable b? I tried but it didn't implement debug 😅 but can make a fork and quickly try Thanks for having a look so...

No worries! Yeah the config implements Debug but the builder doesn't and the field is private.. Anyway, made a fork and here is the debug: ```rust OutputStreamConfig { channel_count: 2,...

`Fixed(0)` looked a little suspicious. When I made it `rodio::cpal::BufferSize::Default` instead, it worked!