foundryvtt-lancer
foundryvtt-lancer copied to clipboard
[FEATURE] v2.0 - No more Machine Mind!
Noted issues with 2.0 release candidate:
- [x] Repair frame refview (used in mech inventory)
- [x] Talent rank macro errors
- [x] Talent action macro errors
- [x] Check roller HUD hangs, while attack HUD slides down immediately.
- [x] Refactor
mech_loadout_weapon_slot
to work in mech inventory - [x] Mech mounts aren't loaded from frame properly?
- [x] Mech weapons not mounted during sync
- [x] "TODO deployables" - core power, mech traits
- [x] Mech system chat macro errors
- [x] Pilot HASE & grit do not propagate to mech
- [x] Pilot bonuses don't always propagate to mech? hp, sp, limsys
- [ ] Prettier effects list on mechs
- [x] WARNING: MECH INACTIVE Banner
- [x] Deployables created on import use the pilot's pre-import name. e.g. "[new pilot]'s Hex Charge"
- [x] New NPC classes have no stats
- [x] Can't add base/optional features to NPC classes or templates via drag & drop
- [x] NPC features sheet:
- [x] Feature type selector does not commit to doc (trait, tech, weapon, etc...)
- [x] Weapon type should be a selector
- [x] New items have no accuracy or attack bonus so don't show an editable field when type is changed to Weapon or Tech
- [x] Several things default to "..." string content instead of "" with the "// MISSING ENTRY //" placeholder
- [x] New talent rank descriptions
- [x] New action descriptions
- [x] New frame traits
- [x] New mech weapon profile description
- [ ] Talent actions (all actions?) aren't editable
- [x] With Tags no longer being in a compendium, I don't see a way to add them to items anymore.
- [x] New weapon mods cannot add allowed weapon sizes or types
- [ ] Weapon mods, mech systems, and mech weapons license display needs to be finished.
- [ ] Code indicates drag & dropping a frame should set the license source, but this does not seem to work currently.
- [ ] Weapon mods in mech inventory should use rich renderer.
- [x] The
+
on Integrated Items for weapon mods and mech systems should be removed. ~~Clicking the+
on Integrated Items for weapon mods and mech systems just adds a useless string "Integrated Item:"~~ - [x] Organizations don't have a model. (Closing an Organization sheet throws an error about
this.system.full_update_data
not existing.) - [x] Reserve type has redundant redundant labels
- [x] We should hide the skill trigger category selector, it's a useless artefact of old Comp/Con organization stuff
- [x] Core pilot weapons generate with no tags
- [x] Token bars are not editable because all attributes are seen as single values
- [x] NPC default actor images aren't working
- [ ] NPC weapons origin TODO
- [ ] NPC class & template sheets
- [ ] feature previews do not show tags
- [ ] feature context menus do not populate
- [x] Check and Attack roller HUDs throw error when cancelled
- [ ] Right-click on item tags from actor sheet can open tag editor, but saving breaks the item?
- [ ] Debug migrations for 1.X worlds
- [ ] Compendiums:
- [ ] Clear compendium data, with a popup to inform users which LCPs they had imported.
- [ ] Trigger and await core data update before migrating actors & items.
- [ ] Pilot HASE is not migrated, all 4 are 0 post-migration.
- [ ] Skill trigger rank resets to 1
- [ ] Existing Frame items do not have correct manufacturer post-migration.
- 1.X manufacturer ID is in
system.source.fallback_lid
withsystem.source.type === "manufacturer"
- 1.X manufacturer ID is in
- [ ] Old deployables with
5 + {grit}
hp break validation. - [ ] Existing PC deployables will lose their deployer.
- [ ] Bonuses from talents & frames are not migrated correctly. e.g. +5 drone HP from drone commander and Hydra is not conferred to linked drones unless new copies (built in 2.0) are added to the pilot/mech.
- [ ] AP tag on items does not get migrated correctly.
- [ ] Compendiums:
- [ ] Dragging a new Frame onto a mech should delete the old frame.
- [ ] NPC sheet - templates are not click-to-open like classes are.
- [ ] Hydra drones do not add pilot's grit to HP.
- [x] WARNING: MECH INACTIVE Banner
Closing an Organization sheet throws an error about this.system.full_update_data not existing
Looks like the problem is that organization
s don't have a model yet
In fact, I have upgraded to the V11 version, but my friends and I really want to give it a try, and we also have partners who are very experienced in FVTT development. We would like to ask if we need testers (which also allows us to use LANCER's system first in V11). Thank you very much : )
@moroboshikan It's not quite ready for beta testing yet - there are some other refactors that are still in progress, which leaves a lot of the automation/action features broken right now. If I decide to do a beta test before releasing 2.0 I'll try to remember to let you know!
thanks very much! ; )
I'd also potentially be interested in beta testing with a group I might be starting. And if there's any code tasks not already being worked up, I could pick some up to contribute to the refactor.
I will be starting a campaign in December. Do you happen to have a timeline on the expected v11 release?
I will be starting a campaign in December. Do you happen to have a timeline on the expected v11 release?
No timeline, that just leads to disappointment. 😉 It'll be ready when it's ready.
Heh, I'm just as bad as the rest-of these nerds, unwillingly to go down to VTT 10, but still wanting to run lancer lol. If you do, beta test's I'd be more then happy to contribute.
The OROCHI drones from the hydra fail data model validation on migration due to having the formula 5 + {grit}
for their hp max instead of a number. I've also seen that in 3rd party lcps. Perhaps we could convert that to an active effect on import.
@moroboshikan @sombranox @OvanLRU @Thegodemperorofmankind11 Lancer 2.0 has released now, available on Foundry v11. Thanks for your interest!
I've moved the remaining outstanding items to their own issues, so closing this one now.