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Radiation improvments

Open vbawol opened this issue 7 years ago • 5 comments

  • [x] Add a way to activate the Geiger Hud.
  • [x] Geiger HUD should have an option mute sound and just use radiation gauge via on-screen hud.
  • [x] Fade animations
  • [x] Sounds update
  • [x] Integrate into existing events system
  • [x] Update existing radiation system to support array [intensity 0-100, distance].
  • [ ] Server side random radiation event that sets random spawned loot or vehicles irradiated?

Models

  • [ ] Protective clothing: Hazmat suit - Uniform

vbawol avatar Oct 17 '17 11:10 vbawol

Sorry, been crazy busy at work. I'll see if I can release HUD as soon as possible, just need to add functionality to it at this stage

raymix avatar Oct 17 '17 18:10 raymix

Thanks, @raymix ! We now are shooting for the 26th for release.

vbawol avatar Oct 20 '17 11:10 vbawol

Great job so far @raymix !!!

ravmustang avatar Oct 20 '17 22:10 ravmustang

Should radiation be linear? Currently it acts more like an exponential increasement which makes it negligible unless you are directly on top of it.

I tried to irradiate an area with a custom radiation area and even set to something like 2000 2000 it wasn't deadly until within 500m or so.

I recoded my server so now it is a linear increase based on the area distance. A strength of 100 and an area of 1000m results in 50 rads at 500m, 25 rads at 750m etc.

Vampurica avatar Apr 21 '18 15:04 Vampurica

Hi

There are 2 types of radiation (kinda) - zone and object based. If using geiger counter then zone is ambient and object has directional readings. Both work on 2 variables - distance and intensity. If you want to try something deadly then try to decrease distance, but keep intensity high. But yes, it’s very basic math as far as I remember.

Kind Regards, Raimonds Virtoss

On 21 Apr 2018, at 16:18, Darren [email protected] wrote:

Should radiation be linear? Currently it acts more like an exponential increasement which makes it negligible unless you are directly on top of it.

I tried to irradiate an area with a custom radiation area and even set to something like 2000 2000 it wasn't deadly until within 500m or so.

I recoded my server so now it is a linear increase based on the area distance. A strength of 100 and an area of 1000m results in 50 rads at 500m, 25 rads at 750m etc.

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raymix avatar Apr 21 '18 19:04 raymix