Adonis
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Adonis Loader as a *Roblox* package
What part of Adonis is this related to?
Loader/Settings
What are you suggesting?
- The Adonis Loader folder
Adonis_Loader.Loader(NOTAdonis_Loader!) or the loader script should be a Roblox package so it could be updated automatically if any issues arise or Roblox just decides to bork all the modulescripts, or even remove require ID all together. - The loader configuration should not be in the main loader script and users should be able edit it without editing the loader script. If you edit a Roblox package script you can no longer update it.