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macOS Build support

Open konstantinkopka opened this issue 1 year ago • 1 comments

Hello,

I know that not a that many people are making games on macOS, but I am one of them. There is currently no good debugger that works on macOS, so the market is completely devoid of any alternatives to XCode and LLDB (which are both not comparable to this, I think).

RAD Debugger looks immensely useful, so I'd appreciate if Mac-Support could land on the roadmap some day (it probably isn't, currently). Also, I'd make the argument that if Linux is supported, (and that's not exactly used by many professional game devs as 90% are on Windows), Mac makes sense, too.

konstantinkopka avatar Jan 14 '24 01:01 konstantinkopka

Yeah, after Linux and after ARM64 on Win/Linux, we can start thinking about the macos plan. I'll close this one for now.

jeffrbig2 avatar Jan 15 '24 20:01 jeffrbig2