File changes randomly stop being detected.
https://github.com/EpicGames/raddebugger/assets/63572671/2efa8ca5-7569-4447-953a-74b7beea5cf6
I'm having difficulty reproducing this on my end, so a couple of pieces of information (while the debugger is not properly reloading changes) would help:
- If you hit Ctrl + I (or run the
Switchcommand), what does the list of files look like? - If you attach to RADDBG with a debugger, and locate the thread with the
txti_detector_thread_entry_pointcallstack, is that thread hung anywhere?
I'll also reintroduce the manual "Reload" command. That will ideally let you get out of this situation manually - or, if it doesn't work, then we've narrowed down where the bug is further.
List of files:
I'm sorry but I don't understand what you mean for the second piece of info. This happens even while not debugging.
A bit of info: ·I made sure this is the latest release. ·This happens with every file.
I just mean attaching to the debugger itself (e.g. via Remedy or VS), and seeing what the "check for file changes" thread is actually doing. If it is deadlocked or something like that, then that would be the bug.
Again, apologies. Is this what you meant? Looks fine, no warning icons.
Sorry for the delay here. I don't see any obvious issues in that screenshot, but the source view state/hot-reloading has now been ported to a new system. Do you still encounter the same issue if you build on dev?
Hi Ryan. It seems like the issue got fixed. Is this change on the current alpha release? If so, I can finally dump visual studio.
Great to hear. Yep, it is! Let me know if you have any more issues with this.
Thank you very much!