BlenderTools
BlenderTools copied to clipboard
Send to Unreal - Discussion - Arrayed static meshes and hierarchical/instanced static meshes
Addon: Send To Unreal Description: It is common in archviz and other modelling techniques to take a complex mesh and instance it many times. This is possible in two ways inside Blender - array modifiers and alt+d (duplicate instance referencing same base mesh)
Meshes exported from Blender should maintain low polycounts even when used in large quantities (via arraying and instance referencing)
Workflow:
Blender:
- Create a default cube
- Add array modifier (relative offset -> 2 - No merge)
- Alt+D to duplicate an instanced mesh and move 5 units away
- Pipeline -> Export to Unreal
Unreal:
- Current behaviour is to see two meshes produced - with two unique origin positions and 5 sets of polys in that mesh
- Suggested new behaviour is to have a blueprint created including one mesh with a hierarchically instanced mesh in the relevant array positions [Open discussion point as to what outcome people would expect here]
This would be very useful indeed. I totally agree with the suggestion.