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UE To Rigify - Make template folder path configurable in addon settings
Addon: UE to Rigify 1.6.0
OS: Windows
Blender Version: Blender 3.3.1
I've been encountering the same issue for some time now. It seems that the cached template is being removed after some time and it does not persist in the list of Blender. It is annoying because when bringing back the template for existing projects I also need to make sure that metarig is stored separately because otherwise it is reset to default from template. Am I missing a specific setting or it is a known issue?
The templates are persisted in a temp folder in local app data. So it is possible that something else could delete that folder. There should probably be a more configurable "template repo" that is just a path in the addon settings that lets you persist these in a location of your choice
Any priority on fixing this? It is quite annoying as since it removes the template from the cache when you add it back it doesn't reuse existing metarig setup, but generates a new one from scratch. So in this case you need to save separate file with your metarig unless you want to recreate it from scratch.
Wonder if I can contribute to push the fix forward.
Yes, PRs are welcome. Here is some info on contributing https://epicgames.github.io/BlenderTools/contributing/development.html
I'm trying to make a File Watcher in Pycharm to work but it keeps throwing invalid executable
.
What does 'python' supposed to refer to in this case? I tried to point it directly to my python interpreter executable and it still throws this error.
The file watcher is set to use the python on your system path. You can add python to your path or you can modify the entry point in the file watcher, just make sure your are re-installing it if your updating the xml file directly