Pokeclicker-Scripts
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[Feature Request] Attack multiplier based on type effectiveness (explanation inside)
To make things like the autohatchery more effective, I suggest a setting that takes type effectiveness into account. n bonus attack gained from breeding a normal type pokemon is not equal to n bonus attack gained from breeding an ice/ground type pokemon. I think it's possible to highjack the code behind determining breeding efficiency, multiplying the value by a type factor.
Using the type effectiveness routine from the game's source code, as well as the pokemon list (with some sanity filters), I'm providing two lists I generated myself. They're not 100% perfect, but much better than not having any at all. One for the "No Gems" challenge, the other for maxed gems on every type
types_gems.txt
types_nogems.txt
Example:
Assuming no proteins, the 10 highest breeding efficiency pokemon are the following:
- 4.63 - Gyarados
- 4.6 - Manaphy
- 3.75 - Phione
- 2.67 - Tapu Bulu
- 2.6 - Tapu Lele
- 2.47 - Tapu Fini
- 2.27 - Musharna
- 2.13 - Toxicroak
- 2.13 - Clefable
- 2.1 - Totem Togedemaru
With the proposed multiplier, assuming no gems challenge, this list of 10 pokemon would change as follows to account for type matchups:
- 8.39 - Gyarados
- 5.37 - Manaphy
- 4.44 - Tapu Bulu (4->3)
- 4.38 - Phione (3->4)
- 3.98 - Tapu Fini (6->5)
- 3.76 - Toxicroak (8->6)
- 3.57 - Tapu Lele (5->7)
- 3.35 - Totem Togedemaru (10->8)
- 2.50 - Clefable (8->9)
- 2.49 - Musharna (7->10)
At first glance, the dual type pokemon are significantly more breeding-efficient than the monotype pokemon, and water/fairy provides much better coverage than psychic/fairy.