Pokeclicker-Scripts
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Auto Dungeon Bug
When using the Auto Dungeon feature for the "Boss" mode, when the boss tile appears you will automatically teleport to it only if it's nearby. If the boss tile is far away it ends up clearing like 90% of the dungeon then teleports to the boss when you're close enough. It seems like you have to be within a certain range of the boss tile to automatically teleport there.
It's not a bug, it's intended of the Auto Dungeon AI. with how I had initially coded it. Auto Dungeon currently doesn't path and have AI like a human does and works a lot more programmatically instead of what may be shown visually.
It can be a bit complicating to explain how Dungeons work and how Auto Dungeon works with them.
Just wanna mention this but... I've found it to get stuck (this however mostly/only applies to 7x7 maps) where it walks back and forth between 2-4 squares for like 4-5s. It does eventually move on though. Usually towards the upper corner. I've only seen this behavior on white tiles though.
While at it, completion mode sometimes acts up too. Let's say for ease sake the first tile explored has the boss on it. Sometimes although more frequently than not it activates the fight instead of exploring. Not a bit deal in the grand scheme of things but figured I'd at least mention it.