Mac version possible?
Hi, this project looks very promising, thank you so much!
Would it be possible to get this working on a Mac? Or is there any dependency that only runs natively in Windows? If it is possible could maybe someone guide me on how to get this working on a Mac? Maybe the python requirements.txt or all the needed dependencies.
Greetings.
I second this
yes, mac version please :)
Me too!!!
Has anyone given the latest Vulcan branch of geopix a try? It in theory should sort of work now on macs, though there are still some windows things going on that will prevent it from being fully compatible.. however a big step closer.
If anyone does get the chance to try it out please let me know how it goes and leave any specific issues you find here.
How would we go about installing it on a mac?
You can download a zip of the repo of the Vulcan branch here:
https://github.com/EnviralDesign/GeoPix/tree/vulcan-update
Uncompress the zip file to a folder, then open the geopix.toe with the notes version of touchdesigner that is listed in the readme.
I need to update it to latest soon, but it's very close.
Hello!
Great to see support for MacOS. I happened upon this tool just yesterday and was about to walk on because of PC-only requirement until I found this issue.
I am able to load only TouchPlayer with GeoPix, not touchdesigner (intel build TouchPlayer.2022.32660.intel)
When I load TouchDesigner with GeoPix, errors occur. Additionally, if I load the Apple Silicon version of TouchPlayer, it also errors
I'll put some screenshots below I've got a MacBook Pro 14-inch, 2021, Apple M1 Pro
Error messages when opening TouchPlayer Apple Silicon
TouchPlayer.2022.32660.arm64
Error Messages When Opening TouchDesigner
TouchDesigner.2022.32660.arm64.dmg
For completeness (although you mentioned above the latest is not supported), here's the error messages on the latest TouchDesigner
When GeoPix is open in TouchPlayer, there are some error messages in the log page
Awesome, thank you for the detailed logs and updates! There seem to be some shaders that are taking too long, and some other Vulcan errors. I'll begin looking into this soon.
I made a bash version of the assets download script in #63 which removes the Windows req. As others have pointed out, launching on Mac is a matter of just opening the toe in TD, but right now it has a bunch of errors. Happy to help debug if there's interest.
SOURCE: DAT : 3 : /software/top/Time/timeline_collapsed/timePreview/script2_callbacks ERROR: (95) Traceback (most recent call last): File "/software/top/Time/timeline_collapsed/timePreview/script2_callbacks", line 12, in onCook td.tdError: Module compilation error. See /software/top/PixelMapEditor/logic/local/modules/tdUtils for details.
SOURCE: DAT : 3 : /software/top/PixelMapEditor/logic/local/modules/tdUtils ERROR: (95) Traceback (most recent call last): File "/software/top/PixelMapEditor/logic/local/modules/tdUtils", line 19 r = previousimport(*args, **kw) ModuleNotFoundError: No module named 'natsort'
SOURCE: DAT : 3 : /UberGui/Scheduler/chopexec_updateTime ERROR: (110) Traceback (most recent call last): File "/UberGui/Scheduler/chopexec_updateTime", line 5, in whileOn td.tdAttributeError: 'td.containerCOMP' object has no attribute 'GetCurrentTime_Epoch' Context:/UberGui/Scheduler