OpenCVForUnity
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Why is z-axis flipped
To convert from openCV's right handed CS to Unity's left handed CS it should only require a flip of the y-axis. Why does the ArUco Example also flip the z-axis?
https://github.com/EnoxSoftware/OpenCVForUnity/blob/94117249184a9f2b8a6ceb68ac5df22a40dca849/Assets/OpenCVForUnity/Examples/ContribModules/aruco/ArUcoExample/ArUcoExample.cs#L251